We wanted to make sure that the design was in great shape, that the product was in some form of production, and we really had our ducks in a row before we decided to talk to you guys about it. As you know, Blizzard is pretty careful about making sure we don't over-promise. We wanted to give it a little more time to percolate internally. Greg Canessa: It's been great, and you know, we actually had a sense back then, we just weren't quite ready to talk about. Shack: I was talking to you guys around two months ago, and nobody knew exactly what was going to be. During an interview with Shacknews this weekend, Canessa touched on topics such as the marketplace, console potential, LAN play, and whether we might see games other than Blizzard's on in the future. The man behind Blizzard's big online push is Greg Canessa, former head of Microsoft's Xbox Live Arcade division. A prime example is the post-launch StarCraft II Marketplace, which-in addition to supporting the upload of free maps-will allow users to sell high-quality maps and mods, a monetary incentive largely untested in the industry. On top of the Real ID system and other Xbox Live-esque features, the new will also see Blizzard experimenting in radical areas of online service. But following the official unveiling of the feature list, Blizzard isn't mumbling anymore.
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